LAMBETH PARKS CHALLENGEFollowing up on the success of the Lambeth Libraries Challenge, Lambeth Council has again teamed up with White October to publish a new app that lets people create their own virtual park and get involved with their local parks budgets.
White October commissioned me to develop the visual style of the park and illustrate/animate all the bits and pieces that make a park come alive.During the course of the project I worked closely with Mariana, Pete, Stephen and Gareth from White October, who were a fantastically inspirational team to collaborate with. I was lucky enough to get involved in the creative process right from the start, which made the project all the more exciting; allowing enough time for cross-discipline chats, brainstorming sessions and general problem-solving.You can read White October’s blog post about the design process hereMy illustration/animation responsibilities were:
develop the visual style of the park
illustrate basic park ingredients, such as: trees, paths, signposts, fence, gates, bins
illustrate flowers, shrubs and grass in three maintenance stages(from low to high maintenance - changing from dried up to full bloom, depending on how much budget the user applies via a slider)
illustrate a collection of capital items that the user can choose from:e.g. cafe, playground, tennis court, skate park, pond
illustrate and animate people populating the capital items(e.g. people in the cafe, kids on the playground)
illustrate and animate a variety of staff helping out and organising activities(e.g. cleaning, repairs, gardening, parks festival)
illustrate and animate a variety of general visitors and animals(e.g. dog walkers, family, birds, squirrel)
A huge Thank You to Darren, who helped me get my head around the isometric illustration style with his CGI-Previz wizardry.

"The Lambeth Parks Challenge is a creative public engagement tool that Lambeth Council hope will get more people involved in the future of their parks service. The Cooperative Parks programme was designed to find out how Lambeth Council could support local residents and communities to have more of a say in what happens and what is delivered in their parks and open spaces. For people who take up the challenge, this tool provides real insight into how much it costs to run a park and gives the user a chance to let the Council know what is important to them." (Excerpt taken from the Lambeth Parks Challenge website)
Take up the Parks Challenge at:lambeth.parkschallenge.org

The video above is a mock-up park flyover, which shows all the illustrations and animations that I did for the Parks Challenge. You can watch the video at full size on vimeo

LAMBETH PARKS CHALLENGE

Following up on the success of the Lambeth Libraries Challenge, Lambeth Council has again teamed up with White October to publish a new app that lets people create their own virtual park and get involved with their local parks budgets.

White October commissioned me to develop the visual style of the park and illustrate/animate all the bits and pieces that make a park come alive.

During the course of the project I worked closely with Mariana, Pete, Stephen and Gareth from White October, who were a fantastically inspirational team to collaborate with. I was lucky enough to get involved in the creative process right from the start, which made the project all the more exciting; allowing enough time for cross-discipline chats, brainstorming sessions and general problem-solving.
You can read White October’s blog post about the design process here

My illustration/animation responsibilities were:

  • develop the visual style of the park
  • illustrate basic park ingredients, such as: trees, paths, signposts, fence, gates, bins
  • illustrate flowers, shrubs and grass in three maintenance stages
    (from low to high maintenance - changing from dried up to full bloom,
    depending on how much budget the user applies via a slider)
  • illustrate a collection of capital items that the user can choose from:
    e.g. cafe, playground, tennis court, skate park, pond
  • illustrate and animate people populating the capital items
    (e.g. people in the cafe, kids on the playground)
  • illustrate and animate a variety of staff helping out and organising activities
    (e.g. cleaning, repairs, gardening, parks festival)
  • illustrate and animate a variety of general visitors and animals
    (e.g. dog walkers, family, birds, squirrel)

A huge Thank You to Darren, who helped me get my head around the isometric illustration style with his CGI-Previz wizardry.

"The Lambeth Parks Challenge is a creative public engagement tool that Lambeth Council hope will get more people involved in the future of their parks service.
The Cooperative Parks programme was designed to find out how Lambeth Council could support local residents and communities to have more of a say in what happens and what is delivered in their parks and open spaces.
For people who take up the challenge, this tool provides real insight into how much it costs to run a park and gives the user a chance to let the Council know what is important to them.
"
(Excerpt taken from the Lambeth Parks Challenge website)

Take up the Parks Challenge at:
lambeth.parkschallenge.org

The video above is a mock-up park flyover, which shows all the illustrations
and animations that I did for the Parks Challenge.
You can watch the video at full size on vimeo

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We have a resident squirrel doing whatever squirrels do in the trees outside our window. It makes funny noises and is terribly distracting, but in a cute way.

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On the topic of inspirations for the new year:
Two new Zelda Game Guide & Concept Art Books for Christmas!

The Legend of Zelda: Hyrule Historia.
Shigeru Miyamoto (Author), Eiji Aonuma (Author), Patrick Thorpe (Editor).
Dark Horse, 2013.
The Legend of Zelda: A Link Between Worlds Collector’s Edition.
by Stephen Stratton (Author), Cory Van Grier (Author).
Prima Games, 2013.

Last Christmas I received the perfect present in the form of these two beautiful books, and as I am quite obsessed with all things Zelda, I thought I might as well write a short post about them.

While Link Between Worlds is essentially a beautifully made game guide, Hyrule Historia is a collection of character designs and concept art from the complete games collection, released for the 25th Anniversary of the Zelda series last year.

I know this recommendation comes a bit late, as Hyrule Historia was published a year ago, but if you are interested in concept art or Nintendo’s game and character design, then you really should have a look at this book (if you haven’t already).
Although most of the concept art focuses on Skyward Sword, the latest Zelda adventure at the time of publication, there are lots of great artwork pieces from other instalments to be enjoyed, even if you’re not a Zelda enthusiast (though that helps).
Sadly there is very little actual game images from the first two adventures for the NES, due to their 8-bit nature, no doubt, but the mass of material for later instalments easily makes up for that. Of course there is always the odd map of Hyrule and various dungeons that make you wallow in memories …

PS I’ve resisted so far to writing an embarrassing blogpost about my progress through & obsession with the series, as this would mainly read as an utterly subjective declaration of love to the franchise. But, admittedly, my resistance is fading.

PPS If you are more interested in games in general and can’t really be bothered about this certain franchise, then I can fully recommend
The Art of Video Games: From Pac-Man to Mass Effect.
by Chris Melissinos. Welcome Enterprises, 2012.
This book has a look at the broader evolution of video games by discussing 80 games from different publishers and platforms; from the very early games to the very latest (unforgivably though, it features none of the LucasArts SCUMM classics).